

Melancholic: -1 diplomacy, martial, stewardship and intrigue, -10% fertility, moderate health penalty.Lunatic: +10% hostile scheme resistance, +10 same trait opinion, -10 attraction opinion, -10 vassal opinion, minor health penalty.Lisping: +10 same trait opinion, -5 attraction opinion, -2 diplomacy.Hunchbacked: +10 same trait opinion, -30 attraction opinion, -10 vassal opinion, -2 prowess.Giant: +6 prowess, +5 vassal opinion, +1 tribal ruler opinion, +20 same trait opinion, -5 attraction opinion, minor health penalty.

Fecund: +50% fertility, +5 years life expectancy.Dwarf: +20 same trait opinion, -20 attraction opinion, -4 prowess.Club-footed: +10 same trait opinion, -10 attraction opinion, -2 prowess.Bleeder: -10 vassal opinion, severe health penalty.Albino: +15 natural dread, +10 same trait opinion, -10 general opinion.Inbreeding can increase the chances of seeing many of these traits.Ī few of these traits are leveled, meaning they come in multiple strengths and can give multiple levels of positive or negative boosts. Unyielding Defender: -25% friendly casualtiesĬongenital traits can appear at birth and can be passed down to future generations.Rough Terrain Expert: +4 advantage in hills, mountains, and wetlands.Reckless: +6 maximum battle roll, -4 minimum battle roll.Reaver: +100% raid speed, -75% hostile county attrition.Organizer: +25% movement speed, -20% retreat losses.Open Terrain Expert: +4 advantage in farmlands, plains, and steppe.Military Engineer -30% siege phase time.Jungle Stalker: +6 advantage in jungle, -50% jungle attrition, no jungle supply limit penalty.Holy Warrior: +10% faith hostility advantage.Forest Fighter: +5 advantage in forest and taiga.Forder: Crosses water without advantage penalties.Flexible Leader: -50% enemy defensive advantage.Desert Warrior: +5 advantage in desert, desert mountains, drylands, and oasis, no desert supply limit penalty.Cautious Leader: +4 minimum battle roll, -2 maximum battle roll.Aggressive Attacker: +25% enemy casualties.Rowdy: +1 Martial, Intrigue - Struggles with LearningĬommander Traits will give a benefit to an entire army if their leader has the given trait.Pensive: +1 Stewardship, Learning - Struggles with Intrigue.Curious: +1 Diplomacy, Learning - Struggles with Martial.Charming: +1 Diplomacy, Intrigue - Struggles with Stewardship.Bossy: +1 Martial, Stewardship - Struggles with Diplomacy.
